Tuesday, June 24, 2014

DUNGEONS AND DRAGONS DRINKING GAME

RULES:
These are all optional; most are controllable by the character, and most are ‘mistakes’ a character can make. Write up your own list before you start playing so that it is clear which ones you have decided to use. If you're interested in D&D drinking game shenanigans, check out the Crit Juice podcast.

A PLAYER DRINKS WHEN THEIR CHARACTER...
  • Casts Cure Light Wounds, Lay On Hands, Uses Sneak Attack, Casts Magic Missile, Goes Into and Comes Out of a Barbarian Rage, or uses some other suitable class feature agreed upon during character creation.
  • Drinks a Potion (finishes drink)
  • Gains a Negative Status Effect
  • Goes Unconscious
  • Becomes Bloodied (half health)
  • Is Hit by a Trap
  • Rolls a 1
  • Drinks (in character)
  • Breaks Character
THE DM DRINKS WHEN...
  • A Monster Dies (think about this one, it happens a lot)
  • A Character Rolls a 20
  • A Character Finds a Magic Item
  • A Character Disables a Trap
  • An NPC Drinks (in character)
  • A Character Spots an Anachronism
EVERYONE DRINKS WHEN...
  • A Nerdy Media Reference is Made (Leroy Jenkins, Double Rainbow, Attacking the Darkness, etc)
  • A player-character dies.